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000542_owner-lightwave@e35.webcom.com_Thu Jul 27 00:14:30 1995.msg
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1995-08-06
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Date: Tue, 18 Jul 95 13:03 PDT
From: dretch@IslandNet.com (Christopher Stewart)
To: lightwave@webcom.com
Subject: Re: Pollygon problems - Follo...
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In a message dated Tue, 18 Jul 1995 08: PalaBart@aol.com writes:
P> Thealy@nesbbx.rain.COM (Thomas Healy) wrote:
P> -------------------------------snip
P> IF I use METAFORM
P> to subdivide the object, I'll get the weird results...If I use the
P> "normal" subdivide it doesn't seem to give me the errors
P> ------------------------------snip
P> The problem is that metaform tends to flip polygons under certain
P> conditions, especially when you have a complex object. The only way I've
P> found to correct it is to hunt them down one at a time and flip 'em back.
P> I use "hide unselected" and zoom in till I find the offending polygon(s)
P> and can flip it the right way. Sometimes you have to zoom close on a
P> render just to find where the polygon is! Very time consuming.
P> If anyone has a better solution I'd love to hear it!
Nope, that's how I've had to do it. I DID manage to cut up the object
into more pieces than I'd planned to and it seemed to help a bit. Problem
areas seem to be REALLY tight concave edges.. I render, hunt and flip, just
like you.... Another boogered area seems to be when creating in the um/nm
range. Just avoid it, you don't have the control you should numerically and
it's one instance where "keeping real world sizes in Modeller" is a mistake.
Hmmm, I haven't used the word "boogered" since the third grade, oops..
Christopher
--------------------
"I wish there was a knob on the TV to Christopher Stewart
turn up the intelligence. There's a knob PRIMORDIAL SOUP!
called `brightness', but it dosen't work." Graphics/WWW/Animation
--> Dretch@AmtSgi.bc.ca <--> http://www.IslandNet.com:80/~dretch/ <---
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dretch@IslandNet.com (Christopher Stewart) sent this message.
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